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User-centric rendering for handheld augmented reality (M)

Status: Abgeschlossen


Handheld augmented reality applications are getting popular in our daily life. In a typical scenario, the user holds a mobile device towards a target object to see virtual augmentations. However, as the virtual content is created from the viewpoint of the mobile camera, it feels of holding a display rather than truly seeing through a virtual window frame.

In this project, we propose to overcome this problem by adapting both the camera view and the rendered virtual content to match the user’s viewpoint, and we will design prototypes for real scenario application.

Please contact Jing Yang or Gábor Sörös for details.

Student/Bearbeitet von: Shiheng Wang
Contact/Ansprechpartner: Jing Yang, Gábor Sörös

ETH ZurichDistributed Systems Group
Last updated June 3 2018 04:44:47 PM MET jy