ETH Zurich :
Computer Science :
Pervasive Computing :
Distributed Systems :
Education :
DS HS2010
Distributed Systems
Distinguished Term Projects 2010
As part of the Distributed Systems course held by Professor Mattern in Autumn 2010, the students were
given 4 weeks to develop an Android application of their choice. The only requirement was that it had to
contain a distributed component. This is a selection of distinguished projects from this course.
DroidPresenter: Andreas Tschofen, Leonhard Helminger, Mathias Bürki, Damian Karrer
DroidPresenter is the Android app for remote controlling presentations. The idea is simple: With your laptop (presumably attached to a beamer or large-screen display) you wirelessly connect to your phone and open the presentation in PDF format with the appendant PC/Mac application. The presentation is then automatically sent to the phone. Now DroidPresenter not only allows you to switch slides while you are freely moving through the room, but makes full use of the touchscreen capabilities of your Android phone by letting you use your finger as a pointer and also draw onto the slides for marking important things or adding additional information in real time. To overcome the problem of limited screen size, the displayed slide can be freely panned and zoomed on the phone. Some additional features like slide preview and a timer let you stay in full control of your presentation at any time.
djCrowd: Luchin Doblies, Alexander Grest, Moritz Hoffmann, Jost Joller,
Philipp Schmid, David Stolz
Have you ever shared the experience of listening to music on your
smartphones with your friends? Did you argue about which track should be
listened to next, or struggle with swapping the stereo plug to the only
phone containing the song you wanted to listen to?
The new Android app djCrowd takes care of all these problems for you.
djCrowd is an interactive distributed music player which lets you choose
whether you want your phone to act as a server or as a client. Once
you've started up a server on one phone (connected to your hi-fi
system), your friends can use djCrowd to connect to your server. They
can see the song which is currently playing, as well as the upcoming
songs in the playlist. Furthermore, clients can modify this list by
voting for the music they like and upload the songs they have on their
phones but don't find on yours.
In addition to the client software for Android, djCrowd includes a
webinterface which can be accessed by non-Android devices such as
iPhones or your home computer. [Android Market]
Table Pong Bluetooth Multiplayer: Yannick Stucki, Adrian Blumer, Fabian Gremper, Pascal Studerus, Lukas Manser
Discover this mixture of two classical games: The game principle is taken from Pong while the multiplayer part is inspired by Table football. This means you’ll still have the same fun of shooting the ball around the screen with your pad, but even better, you can now do so with a teammate. Table Pong features anything from 1 vs 1 to 1 vs 2 and even 2 vs 2. Each side has two pads in any match up (if you’re alone you control both of them) which are arranged in the same interleaved manner as in Table Football. This opens up Pong to a whole new dimension and lots of fun and you’ll frequently see even your own teammate get in the way.
Multiplayer is handled via Bluetooth, where one player will contact the others and act as a server. Further instructions can be found in the game menu.
Schieber-Jass für Android: Patrick Tremp, Til Zäschke, Richard Bützer, Jérémie Miserez
Schieber-Jass ist eine Implementation des Schweizer Jasses, wie man ihn am
Stammtisch antrifft. Gespielt wird mit original Deutschschweizer Karten
lokal gegen den Computer oder über WiFi mit anderen Personen. Das Spiel
unterstützt alle gängigen Formen wie Trumpf, "Obenabe", "Undenufe" und
natürlich das Schieben an den Mitspieler. Flüssige 2D-Graphik und
intelligente KI-Gegner machen den Jass zu einem Erlebnis. Weise werden
automatisch berechnet, und die Spiellogik sorgt für die strikte Einhaltung
der Regeln. Die Netzwerkkommunikation erfolgt über ein Ad-hoc-Netzwerk und
toleriert etwa zeitweilige Verbindungsunterbrüche, ohne das Spiel
abzubrechen.
Es sind verschiedene Erweiterungen denkbar, wie etwa das Internetspiel (mit
Online-Lobby), Bluetooth-Verbindungen oder ein integrierter Chatroom.
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